Anyway, Part II: Incitement. This is where the actual plot gets rolling. Establishment puts the pieces into play, it sets up the go-cart at the top of the hill. Incitement is pushing it down the hill and seeing what happens.
What it comes down to is, whatever comfortable status quo the characters were in at the Establishment now needs to be changed, to get things moving, to prod them into action. So something has to happen, some new information has to present itself, or some other thing is imposed upon them. In Maradaine Constabulary, having established my characters as Inspectors and partners, Incitement is a pretty easy thing: give them a murder to solve. And since this is a fantasy world, and just to make it a little more interesting, the dead body was a mage.