Showing posts with label formula. Show all posts
Showing posts with label formula. Show all posts

Monday, December 3, 2012

Archetypes, Rituals and Tropes

First of, let me say I'm going to be talking about Cabin in the Woods here.  So, because this is a movie that it matters for: there will be SPOILERS for Cabin in the Woods.

Really.


After watching this movie, it sparked a very specific memory from back in college.  No, I didn't go on a doomed camping trip.  But I did try my hand at writing a by-the-numbers horror script, just to see if I could do it.  The result was a script called Stacks of Evil.  This was in '94.  Watching Cabin in the Woods reminded me just how by-the-numbers Stacks of Evil was.  It hit every single point that is part of the Cabin in the Woods sacrifice ritual.  For the folks Downstairs in Cabin, the events of Stacks would have served perfectly.

Though it would have been a woefully mediocre movie.

But seriously: five college friends (A Good Girl, A Bad Girl, A Jock, A Brain and a Drunk, aka The Virgin, The Whore, The Athlete, The Scholar and The Fool) all decide they are going to sneak into the school's library to spend the night.  Why?  Because, that's why.  They press on despite the warning of the janitor (The Harbinger).  After some partying in the library, the Jock and Bad Girl split off, and the Drunk wanders off.  The Drunk, specifically, commits the Transgression.  He breaks into a locked room and knocks over a jar that houses a vengeful demon.  The Demon then kills the Bad Girl, the Jock and the Drunk, in that order.  The Brain and the Good Girl manage to figure out what's going on, and how to potentially stop it, until the Brain is killed, leaving the Good Girl alone to fight the good fight and survive to be the Final Girl.  Because that's how it's done. 

And I totally had it down that that is how it's done back in '94.

Because I knew my horror tropes.

Now, I'm not claiming that I wrote Cabin in the Woods first, because I didn't, because Stacks was nowhere near that clever.  Though I did have a meta- ending*.  But it does show how pervasive those tropes that Cabin plays with are.  It hits the notes perfectly because they are so well known.** 

After watching Cabin, I went into a TV Tropes hole for a bit, reminding myself about not only horror tropes, but sci-fi and fantasy ones.  One thing I love about the Tropes page is the reminder that "Tropes are not Cliches"-- these are the broad brushstrokes of storytelling archetypes.  Whether a writer makes them cliche is based on what they are doing with them.  With Stacks, I was pretty much trying to be as cliche as possible.  Cabin shows one can take those tropes and do something fresh and clever with them-- even with the fact that they ARE tropes in the first place. 

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*- Namely, after the Virgin "wins", there's a final "Jump Scare" where the demon comes back up, but then the film crew rebels and declares the whole thing ridiculous and goes home, leaving the demon decidedly unscary without special-effects backing him up.  Kind of dumb, really.
**- My wife, not being a horror movie fan-- at least, American horror-- was not familiar with these tropes, so much of the meta- aspect of the movie was lost on her.

Thursday, November 1, 2012

Perils of the Writer: The Slow Process of Getting the Ball Rolling

¡Feliz día de los muertos!  We're now in November, which for some writerly types, means NaNoWriMo, aka Nation Novel Writing Month.  If you aren't in the know, participants pledge to write a 50,000 word novel over the course of November.  This translates to writing approximately 16,666 words a day.  Back in the early days of writing, I participated, but I don't anymore, since every month is Novel Writing Month, and at this point in my life, a pace of 50K a month for 12 months is not something I could ever hope to maintain.  Writing at my own pace is just fine by me.

In my opinion, NaNoWriMo is an excellent exercise in terms of process, in learning how to write a novel... but not one in terms of results.  The novel you write in one month won't be a particularly useful one, not without significant editing.  Briefly: I think it's a wonderful way to crank out a trunk novel.  One of my trunk novels was, in fact, a NaNoWriMo.*

But exercise and process are important, especially when it comes to getting started.  Getting a novel started is, for me, a very slow and deliberate process, in that the path from conception to writing actual text can take quite some time.  I sometimes make the metaphor of my writing brain being like a kitchen, with various projects on front and back burners.  But then there is other stuff in crockpots on back counters, slowly stewing away for years until they are really ready to work.

Phase One: Conception.   
This is, more or less, the Big Idea phase of things, where the thunderstrike of a Shiny New Story smashes across your brainpan.  It's usually the broadest of brushstrokes: Steampunk Airship Flying Through Alternate Universe Texas!  Secret Telepath War In Manhattan!  Abducted Human Wakes from Hibernation Sleep on a Dying Ship Full of other Abducted Aliens!  Cold hard truth: 75-90% of projects never get out of this phase.  It's always a bit fun and exciting, but it's also easy to mistake that Fun and Exciting for "And now I will write the book".  That never works, at least for me.  Though I suspect that many people-- at least non-writers-- believe that this phase is all you need to write the book.**

Phase Two: Setting.
Once I have an idea, I need to build the place where it unfolds.  I'm a worldbuilder, it's what I do.  For me, this phase is all too crucial: it's about placing the gears that will power the engine behind the story.  This phase can often be the longest, because it is filled with working and reworking things out. If it doesn't work, if it doesn't make sense to me, then the center doesn't hold. Case in point: when I initially conceived my Space Opera Setting, back in 2002, I created some initial star maps with colonies and alien homeworlds and such and so forth.  But as I first tried to write, this signal of WRONG WRONG WRONG across my brain was jamming things up.  Why?  It took a while to realize, but I finally hit upon it: the stars of these colonies and alien worlds, while being in close proximity to Earth, had nothing to do with actual stars close to Earth.  Back to the drawing board.

Phase Three-A: Characters.
Phase Three-B: Circumstances.
I put these two together like this because they tend to go hand in hand, but I can't honestly say which one goes first.  Both things are crucial to figuring out what the actual story is: what's happening, and who it's happening to.  It's a strange, intertwined process that, frankly, I haven't quite mastered.  Trying to craft circumstances without knowing character at the center can yield something soulless and mechanical.  But crafting characters without really knowing the story can make an unholy mess, where you end up with numerous people standing around with very little to do.  The best solution I've found is to, at this phase, focus on just the core characters and the ripe circumstances that initiates things, and let it flow from there.

Phase Four: Outline
Now that I've worked out the key elements, who, what, where, when and (to a degree) why, it's a time for a big helping of how.  Of course, I use my Twelve-Part Structure as a base, writing out about a paragraph for each part.  With that finally in hand, THEN I can start Actually Writing.
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*- I gave it significant editing afterwards.  It's still a trunk novel, and that's what it deserves, frankly.
**- This is where those, "I've got a great idea for a book, so you write it and we'll split the profits!" pitches come from.

Thursday, September 27, 2012

Reliability: The Writer's Most Crucial Trait

Back at the ArmadilloCon Writers' Workshop, one piece of advice I felt comfortable dispensing to the crowd of students was about any social media presence they might have.  Namely, I said, "If you're going to have a blog, then have a blog."  It's advice I live by: I've steadily posted here twice a week for a year and a half, and here I am with my 250th entry.  But the reasoning behind my advice is this: if you're going to have a presence online as a writer (and you should, and you should be building it before you really "make a name" for yourself), then make sure your presence is one that shows you as a person who gets stuff done, regularly and systematically. 

I know when I've had to research fledgling writers, there's nothing quite as disappointing as finding their blog with only a handful of haphazard entries, like thirteen scattered over the course of a year.  Or with a flurry of daily entries for about three weeks, that then tapers off to an unpredictable drip.  These things show me that a writer cannot follow through, or that they are incredibly unfocused.  If I were a publisher or an agent, and I found that, I would be highly disinclined to sign with such a person, regardless of their talent.

For example, I read a fair amount of media tie-in books as my "popcorn" reading.  There is one particularly prolific author in the media tie-in world whose style... I'm not a fan of. But he keeps getting work. Why?  I suspect the "prolific" part plays into it.  He takes the job and gets it done.  You can't deny the appeal of that.

Because when it comes down to it, reliability trumps talent in the business side of things.  Not that talent isn't crucial as well, but looking at the business side, which would you rather have: someone who might give you something amazing, but you're not sure when (or if) you'll actually get it, or someone who will make every deadline and deliver something that's acceptable?  Not brilliant or earthshattering... but perfectly fine.  You need something on the shelves in October, so you want the job done, period.

Of course, ideally, one tries to be brilliant and reliable.  Still working on that one.

Monday, May 14, 2012

Avengers and Twelve-Part Structure

I had been thinking about movies and the studio-system's somewhat slavish devotion to "three act structure", which more and more I'm seeing as a big problem in modern cinema, and too often I'm seeing that same advice being given to novelists. And that's a shame, because three-act structure is bad advice for movies, and it's downright horrible for novels.

That's partly because "three act structure" is more or less another way of saying "beginning, middle and end".  And that's where a lot of screenwriters and novelists get into trouble: "Act 2 problems" or "the murky middle".  It's because, when you come down to it, "rising action" doesn't really give you a lot to go on.  It's a fancy way of saying "more stuff happens until the finale", but that tends to get translated into wheel-spinning and "refusing the call" (in Campbellian terms) as a way to mark time until the finale happens.* 

This is the problem in using tools of deconstruction and analysis and trying to use them for construction and creation.  They aren't meant to be used that way.  Now, admittedly, I did use deconstruction and analysis to create the Twelve-Part Structure, but I did it as a means of making a tool of construction and creation.

I could probably go on for a bit on the perils of three-act structure and using analysis tools for creation, but I won't.  I will, however, point out how things that succeed at being at engaging don't use three-act structure.  And when I saw the Twelve-Part Structure so evident in Avengers, I was pretty damn gleeful.**

Some spoilers from here on out.

Establishment: Loki shows up out of the Cosmic Cube, enthralls Hawkeye and Dr. Solveig, SHIELD fails to stop him.  With this, we establish the world and the stakes-- namely, this is a world where stuff like this happens.
Incitement: Gather the Team sequences: Fury talks to Cap, Natasha shows her skills and recruits Banner, Coulson talks to Tony.
Challenge: Loki begins his "distraction" plan in Germany, where Hawkeye does the real plan.  Cap fights Loki, and then Tony shows up and subdues him.
Altercation: Thor shows up to take Loki, and then Tony and Thor and Cap all fight each other over essentially jurisdiction issues.
Payback: Loki is locked up, but all the Team squabbles with each other over petty tings.  In other words, Loki's subtle discord is sewn.
Regrouping: Natasha gets info out of Loki, the Team gets a better sense over what's actually happening.
Collapse: Intergroup squabbling reaches a fevered pitch, as they discover SHIELD's plans for the Cosmic Cube. Hawkeye attacks the Helicarrier.
Retreat: Hulk smash, Tony and Cap work on keeping the Helicarrier in the air, Loki escapes and kills Coulson.
Recovery: Tony and Cap fix the Helicarrier, Natasha smacks Hawkeye's head back together, Bruce wakes up with Harry Dean Stanton.
Investment: Coulson's bloody Captain America cards, Tony gives his Big Speech to Loki, and the portal of Alien Destruction opens up.
Confrontation: BIG. DAMN. FIGHT.
Resolution:  Hulk smashes the puny God.  Tony throws a nuke at the aliens. Natasha closes the portal. Loki is captured, Thor brings him home.  Fury gives a speech.  Shawarma.

Yeah, you could break that into "three acts", but you'd be being pretty reductive about what actually happens.  Whedon was essentially given "three acts" by the studio people (namely, "Heroes come together, then they fight each other and split apart, and then they come together for Big Damn Fight").  With a lesser script that could have ended up as more wheelspinning non-action-- or worse, some kind of Plot Coupon collection in lieu of an actual story in the middle.***  Instead, with a more complicated structure, you get a FAR more engaging work.

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*- Another superhero movie example: Green Lantern.  That's just full of wheel-spinning until the third-act turn where Hal Jordan, the supposedly fearless guy with near-limitless power, finally decides that maybe he should try and do something.  And by "do something" I mean tell a bunch of people he previously blew off that they should do something.  
**- I am NOT claiming that Whedon is aware of my Twelve-Part Structure, or that he necessarily used it or a similar framework.  It's more that Twelve-Part Structure fits as a framework quite nicely.
***- I'm looking at you, Percy Jackson movie.

Thursday, February 9, 2012

Wheels within wheels

Part of looking at the big picture means not only making plans for further installments, but making sure that those further installments also involve good plotting and storytelling.*  The series has to work, as well as the individual books.

Because, let's face it, we use the term 'series' to describe two very different things.  One type, like Lord of the Rings of The Belgariad, is actually a single story, which happens to be broken down into several separate books, for one reason or another.**  The other type, like Harry Potter, tells an overarching story, but each books stands on its own as an individual unit.  The latter is the type I prefer, and that's what I intend to write. But the overarching story needs to pay off, as well as the individual books.

This is where I go back to the Twelve-Part Structure.  It can apply to whatever grand arc-plot the series has, as well as each individual book.  How much of the twelve-part structure goes into each book, that depends on how many books you plan for your series.*** Trilogies are easy to break down.  Tetrologies work, but come out a bit odd in the twelve-part structure.  Pent- and Heptologies, which seem to be the very popular****, don't necessarily break cleanly, but that isn't a big deal.  But personally, I like the Hexology.  Possibly because it breaks down so cleanly with my twelve-part structure.  So this is how it works for the Hexology, though it's pretty easy to re-work it as you see fit for however many books you think your series should have.
  
Book 1: Establishment and Incitement. This is pretty clear, as any first book in a series need to set establish the players of the larger arc-plot, and lay the hints for the bigger things to come.  On the whole, this story needs to stand on its own the most, for obvious reasons. 

Book 2: Challenge and Altercation.  The plot of this story needs to turn the screws tighter on the larger plot.  Here, really, is where your main characters realize that something bigger is looming, and they will have to deal with it.   More important is, though, is that in Book 2 your main characters need to be challenged far beyond whatever Book 1 did to them, they need to push themselves further than they thought they were capable of, and they should prevail. 

Book 3: Payback and Regrouping.  On some level, Book 3 should be a dark mirror of Book 1.  In the grand scheme of things, Book 1 is a romp (even if it leaves plenty of bodies on the floor).  Book 3 should make the problems of Book 1 look like fun and games.  But even with that, it can feel like conclusion, in terms of the arc.  It can feel like, despite the things your heroes go through, everything is going to be all right.
Book 4: Collapse and Retreat.  Everything isn't going to be all right.  This is where the hammer drops. On whatever sliding scale you use, Books One through Three were walks in the park.  Book 4 doesn't leave scars, it leaves walking wounded.  This phase of your arc needs to be about despair.  Even if the individual plot of Book Four can be considered a "victory" for your heroes, it's a Pyrrhic one at best.  Things will not be the same after this.

Book 5: Recovery and Investment.  The arc is in a dark place in the beginning of Book 5.  The dark place is the "new normal" that the characters need to believe they live in, and the plot of Book 5 needs to be their fight back to the light.  This is where they consider quitting. This is where they decide they can't do that.
Book 6: Confrontation and Resolution.  The last book is, of course, about wrapping up the arc plot. 

That's how I break it into six books, but like I said, it's easy to shift and shuffle that for however many books your series is.  Take, for example, a classic example of seven: Harry Potter.

Sorcerer's Stone (Establishment and Incitement): Harry learns about the magical world and his history (Establishment) and makes the decision that he stands against Voldemort and what he represents (Incitement).

Chamber of Secrets (Challenge and Altercation): Harry learns that the legacy of Voldemort has deeper roots than he expected, and it's still effecting his life (Challenge), and in facing Tom Riddle and the basilisk, he steps up to actively fight that legacy (Altercation).

Prisoner of Azkhaban (Payback and Regrouping): Harry faces uncomfortable truths about his parents, having to confront his own fears directly (Payback).  He stands up to those fears, masters the Patronus, is able to fight off the Dementors, and gains some apparent stability through his relationship with Sirius (Regrouping).

Goblet of Fire (Collapse): Voldemort is back and Cedric is dead.  Things just got serious.

Order of the Phoenix (Retreat and Recovery): Harry is devastated, ridiculed and tormented over the events of Goblet, and through Umbridge, the system itself is against him (Retreat).  Despite that, he pulls it together and creates Dumbledore's Army, and refuses to go along with the lies of the Ministry (Recovery).

Half-Blood Prince (Investment): In learning the full scope of what it will take to stop Voldemort, and losing Dumbledore, Harry decides it is his responsibility to defeat Voldemort.

Deathly Hallows (Confrontation and Resolution): Harry goes after the horcruxes (Confrontation), and then faces Voldemort in the Battle of Hogwarts. (Resolution).

See?  The structure of the arc is there, yet each of those seven books also have their own story structure.  I haven't gone through to figure out if each of the seven books individually match the twelve-part structure, but I bet they come close.
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*- This is, of course, getting ahead of myself, but I always like to keep looking at the map while I'm on the road.
**- I've heard that, in the case of LotR, it had to do with binding machines at the time wouldn't be able to handle the full text.  For the Belgariad, it was pure business- Lester del Ray could make more money selling five books instead of three, as Eddings had originally planned.
***- I will not go on a rant about series that have indeterminate lengths.
****- Why is that?  Is it the prime numbers?

Monday, March 7, 2011

Structure vs. formula

There is always going to be the great Planner vs. Pantser argument amongst writers.  Of late, I've been seeing threads of hostility amongst the planners towards the pantsers.  Not open scorn, but a certain degree of, "Well, how is not planning REALLY working out for you?"  And I can see the argument behind the ideas that, if you're a "pantser", but don't finish things, or you write a couple hundred pages that you have to scrap and re-do, then you might consider the merits of some planning.

I, for one, am a planner through and through, because I've learned that's what works for me.  If a pantser finds that just going headfirst into the story and seeing where it goes works for them, power to them.  But I do wonder if a number of professed pantsers really need to be planners, but they don't know how to plan, or they're afraid of what it might mean.

Part of that, I think, is confusing structure with formula.  Planning out a story based on structure is just figuring out the bones, placing the signposts that will guide the writing. I'm all about structure. Formula, on the other hand, is a different beast.  There, you're talking about exact points, executed at exact moments, to re-create something else that already succeeded.  I've been told that for Hollywood Screenplays, one needs to follow a rather exacting formula (to the level of, "On Page 15, THIS has to happen.  Then on page 18, THIS has to happen.")  That's no way to generate a dynamic, creative work. 

Structure, for me, gives me the skeleton, and I've come up with one that helps me put my stories together.  I've talked about it before (previous posts on my Twelve-Part Outline), and I'll be talking about it more in the near future.

What sort of structure do you use?  Or is it pure pantsing?  If it is, I'm really curious to hear how that works better.