Monday, December 28, 2009
The Twelve Part Outline, Part II
Friday, December 25, 2009
The Twelve Part Outline, Part I
Wednesday, December 23, 2009
The short and the long game
Saturday, December 19, 2009
Thursday, December 10, 2009
Sunday, November 29, 2009
Adding muscle and bone.
Saturday, November 21, 2009
Tuesday, November 17, 2009
Wednesday, November 4, 2009
Writing as a business
Tuesday, November 3, 2009
Monday, November 2, 2009
Good news/still good news, but a challenge
Wednesday, October 28, 2009
Triple Cross blazes along...
Monday, October 26, 2009
Triple Cross writing
Friday, October 23, 2009
Thursday, October 22, 2009
Form Follows Function
Until last night, I hit a breakthrough.
See, I was trying to write in a format fitting a graphic novel. Namely, breaking the page down into panels, describing the action of each panel, and dialogue within said panel. In other words, trying to plan out how the whole page would look from the get go.
Wasn't coming together.
Then I said, "Why not just write it like a play script, just to get the dialogue and action onto paper... and worry about how to structure the page when you get to that stage of things?
And literally, the flood gates are opened.
So that project may be coming off the backburner.
It's funny, sometimes, how you don't quite decide what it is you're going to work on.
Tuesday, October 20, 2009
Saturday, October 17, 2009
Friday, October 16, 2009
More thoughts on outlines
Thursday, October 15, 2009
Fantasy Manifesto #4
Monday, October 12, 2009
Reader question answered
I forgot to ask: do you use any tools like Scrivener, or do you just use a good ol' fashioned word processor (or the even more good and more ol' fashioned yellow legal pad)?I essentially use Microsoft Word for actual writing. I occasionally will work longhand, as it's sometimes a good way to get cobwebs out... though I prefer a lined notebook to a legal pad. Something about turning the pages instead of flipping them over the top appeals to my sense of aesthetics. Of course, in a desk drawer I have about twelve such pads with a ton of unorganized notes. Most of those have been typed in, so they are essentially redundant.
I have tried out Scrivener, and was more or less underwhelmed. When I first saw the pitch for it, I found it interesting, and yet vaguely offensive. They've since changed the pitch, from what I can tell, but at the time it was along the lines of, "You can't actually write on MS Word, because that doesn't make sense to your writer brain. Here's some software that thinks like YOU do."
I've never quite understood the complaints with MS Word as a writer's tool. I've, personally, found it completely functional for my needs. I can do whatever I need on it, write how I want to, move text around, re-format in a snap. I don't see what's non-functional about it. Maybe someone else can explain it to me.
Anyway, back to Scrivener. I think it is probably a perfectly fine tool for helping one organize ones thoughts and materials. The thing is, I already have my thoughts and materials organized my own way, so the act of transferring it all into Scrivener seemed more work than it was worth. On top of that, most of what Scrivener actually DOES is take anything you put into there and make it into text files. Scrivener just allows you to look at text files in different ways. Again, I'm sure that helps a lot of people, but it's not particularly useful to me. At least, not MORE useful than what I already do.
Like I said, I use MS Word to actually write, as well as most of my notes are done on MS Word. On any project, on top of the actual Rough Draft file, I make three other files: Outline, Dramatis Personae and Facepage.
The Outline I already have a template document, in MS Word, using Notebook Layout mode. Twelve sections for the twelve parts of the outline.
The Dramatis Personae is just that: a list of all the characters, with a basic description of who they are and their relation to anyone else in the piece.
The Facepage is a word document with just headshot pictures of the characters with their names. Collecting said headshots is part of the prep process.
Worldbuilding is done on MS Word, with MS Excel, Filemaker Pro and Adobe Photoshop all playing a role. Also, with my Space Opera worldbuilding (for USS Banshee) a wonderful star-system program call ChView has proven invaluable.
But sometimes it's just a notebook and a pen, of course.
Sunday, October 11, 2009
Saturday, October 10, 2009
Monday, October 5, 2009
Gridlock
Thursday, October 1, 2009
Wednesday, September 30, 2009
Official launching of 3No6Mo
Tuesday, September 29, 2009
Crazy is as Crazy Does
Monday, September 28, 2009
Sunday, September 27, 2009
The next step...
Friday, September 25, 2009
Tuesday, September 22, 2009
A matter of perspective
Monday, September 21, 2009
It always gets better
Saturday, September 19, 2009
A plea to other aspiring authors
I have noticed more people are querying:
* Without having a finished and polished manuscript to show
* Before doing sufficient research into what the agent handles or explicitly is not interested in seeing
* Not even remotely following guidelines and supplying the information an agent needs to make an assessment
Friday, September 18, 2009
Worldbuilding on an Interstellar Scale
"Most worldbuilding comes from a place of 'I really like this thing... but I don't like this aspect of it.'"He gave a few examples, mostly to the tune of giving a friendly shot across the bow at John Scalzi who was sitting two seats over, but at the time I was thinking, "That's exactly what the USS Banshee universe is."
Thursday, September 17, 2009
Laying out the plans
One thing I’m not lacking for is ideas. As I’ve mentioned before, I am an outliner. That doesn’t just apply to a single book, it also applies to the Big Picture. I’ve sketched out a rough outline of what I want to write, what I want to accomplish, of all the ideas I’ve got a solid plan for.
It’s a lot.
If I reached the prolific speed of a novel every three months (a goal which I do think is achievable, I should say), then I would be finished writing them all by… Autumn of 2031.
Wow, that’s sobering to write out that way.
While long-term goals are important, I need to work the short-term goals far more. And, fortunately, the short-term goals line up with the long-term goals.
The long-term goals involve, essentially, six potential series (there’s that scary word again.) The short-term goals involve writing those first standalone books of each series. And with those first books, kick my foot into the door with every ounce of persistence I can muster until I have an agent and have a book in print.
Here’s where I currently stand on each book*:
- Crown of Druthal (Book 1 of Crown of Druthal series): Finished third draft, though aspects of it need rewriting.
- Thorn of Dentonhill (Book 1 of Veranix series): Finished third draft. Currently shopping to agents.
- The Fire Gig (Book 1 of Holver Alley Crew series): Rough draft 95% done. Anticipate finishing by next week.
- From Star to Star (Book 1 of USS Banshee series): Awful, unoutlined, half-finished draft tossed. New outline written.
- Between Them and Harm (Book 1 of Vanguard series): Full outline written.
- The Mage Murders (Book 1 of Maradaine Constabulary series): Full outline written.
*- Of course, the title of each respective book is a work-in-progress placeholder. I keep changing said titles all the time.
Wednesday, September 16, 2009
Fantasy Manifesto #3
3. Enough with The Chosen One already.
Miracle babies who are destined to destroy the evil warlord. Hidden princes, raised humbly on some tiny farm, who will grow up to reclaim the throne. Prophecies that foretell their coming.
Been done. To death.
For one big reason: it kills tension. If someone is the Destined Hero, then you've already told us he's going to win. Now, I go into most fantasy books, pretty much figuring the heroes are going to win. But I want to feel they earned it. If you lay out this huge prophecy of destiny of how said person will do everything… well, then, you’re just giving us the outline right off the bat, aren’t you? If you just make it obvious that your characters are chess pieces in a big, planned out game, with no choices of their own to make… then you’ve lost me.
You know what I’d love to see—and maybe it’s out there—is for the humble, goodhearted farmboy to be the Chosen One of Prophecy… but he is destined to become the Dark Lord. And in the end of the book, that’s exactly what happens. Is there anything like that out there?
Tuesday, September 15, 2009
Fantasy Manifesto #2
Continuing with my Fantasy Manifesto, I offer the following:
2. You don't have to re-invent the wheel. You certainly don't have to re-name it.
I understand the motivation to give one's fantasy an otherworldly quality. When one is worldbuilding, there is the temptation to really BUILD it from the ground up, if not even going all the way to creation.
A big part of any culture is language, and use of language. You want your world to come out as unique, special and charming. You want your world to stand out with clarity.
But you don't do that by using semi-nonsense words when perfectly good words in English (or whatever language you are writing in) exist. Some fine examples of words you probably don't need to create new words for: day, daytime, night, nighttime, month, year, sunrise, sunset.*
I understand where the motivation to do this sort of thing comes from. I know some of the time I go into a linguistic rabbit-hole when I think about the origins of some words ("Parliament" comes from the French word parlez, but there is no France here so how can the word Parliament exist??!?), but I've come to the conclusion that only madness lies there.
Writing, especially writing a fantasy novel, is heavy lifting already. Why weigh yourself down instead of letting the existing language do its work for you?
*- Every rule, of course, has an exception. Watership Down, possibly one of my favorite books of all time, does create new words for daytime, noon, sunset, and such. There it works. I think it works because it specifically ties into rabbit-lore throughout the story. And maybe that's the key difference to look at: if your made-up word is doing worldbuilding work for you, or if it's weighing it down.
Monday, September 14, 2009
Fantasy Manifesto #1
1. No Fucking Elves.
This is my big number one. Now, what do I mean by that? I don't mean it literally, that any story with an elf will be no good. But odds are high.
Why is that? Because, in my experience, it's usually a cheat. People will have "elves" as a shortcut to avoid doing real worldbuilding and society creation work. Too many works just say "elf", with the idea that it's understood that said elves are forest-dwelling, bow-wielding, tall-and-graceful, long-lived ponces. Likewise with dwarves, trolls, gnomes, orcs-- and to a lesser degree, werewolves and vampires. Using this stuff just makes it look like you're cribbing off of Tolkien. Or worse, cribbing off of D&D.
And just renaming them something else... that doesn't work for me either. I've had some writers tell me they have their X-race in the Forests and Y-race in the Mountains, and then in a low whisper say, "You know, my elves and dwarves", like they KNOW they're cheating, but they hope they are getting away with it.
Now, as with all things, it's not the tools you use, it's how you use them. Just like some people have mined vampires, werewolves and zombies recently to really interesting effect... I'm certain that elves... and dwarves, trolls, gnomes and orcs... could be used in a new and interesting way. Heck, Stan Nicholls's trilogy of Orcs books has caught my attention. I haven't read them yet, but I'm intrigued to see what he did there.
Sunday, September 13, 2009
Friday, September 11, 2009
Expanded Universe
Thursday, September 10, 2009
Series and Standalone
I put up my query letter for Thorn of Dentonhill on the Absolute Write message boards, as I was told they would "tear it up and break it down and make it as good as you can get it". Always something I could use more help with, but with all things, you have to be aware of who you're getting advice from. All advice needs to be taken with a grain of salt.
However, this one bit jumped out at me. In my query letter I have the following:
The Thorn of Dentonhill is a stand-alone novel, but I envision it as the first in a series of several books.
That sentence I got from the fabulous Julie Kenner, and it struck me as a sound and reasonable thing to say. However, someone told me to cut it, saying:
Mentioning it could be a series for a first time writer is taboo. I had this tendency beaten out of me very quick.
I'm not sure what the source is for this "taboo". I've never heard of it before. Also it doesn't make sense. Why would an agent not want to know that you have more potential books in you? I mean, yes, the point is selling the singular book that you currently are shopping... but I would think if an agent is going to consider taking you on, they would want to know if you are aiming to be next Stephen King or the next Harper Lee.
Now, in the fantasy and sci-fi genres, the nature of series have changed. Gone, I think, are series like Lord of the Rings or The Belgariad, where multiple books really just tell one big story. At least, from a new author. That, I could see agents and publishers aren't interested in seeing. After all, with one of those you're asking a publisher to commit to three (or five) books that would all have to be published for the first one to make sense. Risky venture.
However, a standalone book that CAN be a series is a different matter. There, you aren't committing your potential agent or editor to doing more. But you are letting them know that more is there, if they want it. That, I'd imagine, is a selling point.
Wednesday, September 9, 2009
To parallel yesterday's essay on Magic, another challenge is writing the lack of magic. Or, more correctly, writing a non-magic story in a world where magic exists. My current project, Holver Alley Crew, takes place in a world where magic exists, but none of the main characters use it, and it's not an element of the plot at all.
But it's there.
I honestly don't know how often it's been done. I should probably do some research on the subject. But I certainly don't think it's common.
Someone in one of my critique groups once told me that if magic is in the story, it has to be at the center of the story. I'm not sure if I can agree with that. I mean, in a world where magic exists, it is not (usually) the end-all be-all of life. I would think there are plenty of stories, plenty of lives, which magic is not a part of. It may be a poor analogy, but it's not like every story that takes place in our world must include nuclear power or jet fighters or even cell phones.
But at the same time, nuclear power and jet fighters and cell phones are around, and their mere existence shapes the world around them, even if the story being told has nothing to do with them.
So that's the challenge-- or, at least, one of them-- in the current project. Giving that nod to magic's existence, while at the same time, communicating well that it's not part of what's happening. That challenge, is, at its core, working your worldbuilding into the story.
Of course, doing good worldbuilding, and working one's worldbuilding well in the narrative... that's a different discussion.
Tuesday, September 8, 2009
On Magic
Magic is always a challenge for a fantasy writer, I think. Not actually writing about magic, per se, but dealing with your readers' expectations of What Magic Should Be. Magic is the element, I think, that makes fantasy into fantasy. I mean, what's Urban Fantasy, at its core, if not The World We Know, but with Magic?
You have your baggage about magic, your readers have their baggage, and when the two sets don't match, someone is going to get annoyed. Probably them, because they think You Are Wrong.
The thing I don't get is, you can't be wrong. What you can be, though, is inconsistent, and that's a problem. It's important to know your rules of magic. What I don't think is necessary is to spell out Rules of Magic explicitly in the text, at least not right off the bat. I have had beta readers who say I need to, though. I've also had a reader say I wasn't playing fair because my character used magic on page 2, and I hadn't established that yet. I'm not sure how much sooner I could have established it unless I just plain opened with it.
On top of that, I think people have expectations of What Having Magic means, which I find fascinating, but what it means depends on how common it is. On one side, you have things like The Belgariad, where magic is so rare that most people think it's just stuff of legend and myth. On the other side, you have something like Steven Brust's Vlad series, where magic is so common that even getting killed is mostly only an annoying inconvenience, since a friend of yours will have to pay for a resurrection spell. So you'll again have trouble if people expect magic to be more like Vlad, but you write it like Belgariad.
I don't necessarily have a solution, beyond, "It's my world, I know how magic works, don't tell me I'm wrong". But I think it's important to be aware of these things.